Here my first test!
In the second stage, the described program was carried out.
What we are looking for in the first instance is to be able to recognize some keywords.
For this, we will use the class: KeywordRecognizer (Since Unity 5.4.0, Unity engine added widows speech recognition API (UnityEngine.Windows.Speech) for recognizing voice inputs. These APIs are supported for all types of windows platforms (Windows editor, Windows standalone, and Windows Store) but only with windows 10 operating system.
KeywordRecognizer listens to speech input and attempts to match uttered phrases to a list of registered keywords.
There can be many keyword recognizers active at any given time, but no two keyword recognizers may be listening for the same keyword.
So what we have to do is basically identify the keyword and generate one action with it.
Each of these actions triggers a series of events.
The Humanoid and its animation used was downloaded from Mixamo, while the tunnel was composed with the works of Keijiro
Thus, finally, a graphic identity was developed.
And finally, here is the end result!